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Advanced [show]


Arnold Wesley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his blonde hair up. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Athletic. Flaws: Ugly, Shy, Antagonistic. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Wesley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Blue quartz (4 gp).


Social Check DCs


Aldous Ainsley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. With a patchy chestnut beard and wild chestnut hair. His gray eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Architect. He became a Architect soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Ainsley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)6 (-2) 16 (+3)16 (+3)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Leighton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting grey shirt and pants. His red hair is slicked back into a classic pompadour. He has hazel eyes.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has never given up on his dancing dream.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Extrovert, Gifted, Artistic. Flaws: Mundane. Bonds: Immigrant. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Kyle Leighton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)8 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Freshwater pearl (9 gp). Moonstone (80 gp). 1 Everburning torch. 3 Holy water.


Social Check DCs


Odo Northcott, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tan cloak and cross-gartered green stockings. His white hair is cut short. His violet eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.

History: Odo was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. He used his abilities to trick people and travel the world for free.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Servant

Voice: French accent

Attributes [hide]

Odo Northcott, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Cloth of gold vestments (90 gp).


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He struck the Spy job and began his own company from there.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Gerald Copeland, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 18 (+4)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +0, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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