Conrad Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. His skin is fair and his fingers are delicate and long. His moppish chestnut hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. Conrad is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Server for hire.
Motivation: Retire the richest man in the west; and doesn't want to be a server and was forced into it by his family
Ideals: Entrepeneur. Flaws: Insane. Bonds: Family, Military, Job. Occupation: Server
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1 Holy water.
Bernard Winthrop, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a red and grey handkerchief worn on his left side, and sports empty pouches on his belt. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of specialists.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Disciplined, Logical. Flaws: Disease, Secretive. Bonds: Has a crush. Occupation: Carter
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
Patrick Graham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He tends to wear a large red jacket. His hair is short and white. He has a dull look in his brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Opinionated. Flaws: Insane. Bonds: Nature, Rich. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Half-Plate.
Gunter Norton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears professional attire. He wears his golden hair up in a very large beehive style do. His eyes, though not visible through his cowl, are green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.
History: He was born on a small isolated farm. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Nature. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
John York, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. John's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Forgetful, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bellfounder
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 200 gp. Hematite (7 gp). Aquamarine (600 gp). Chrysoberyl (40 gp). Banded agate (7 gp).
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