Geoffrey Digby, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He has a hunchback. His golden hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Geoffrey was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Ugly, Terse. Bonds: Adventurer, Job. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 4000 cp. 1 Minor magic item.
Henry Clapham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a blue suit. His tied-back hair is white. His thin eyebrows rest above his beady violet eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of a Barkeep, who enjoyed hunting, Henry was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Nature. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 16000 cp. 3 Tanglefoot bags.
Ralf Weld, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is greying and his face has many wrinkles. He has blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: To prove his worth to the world; and further expansion of business
Flaws: Shy, Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 2 Thunderstones.
Clerebold Prescott, Male Human [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Blacksmith, he is not a threatening figure. He has a silver handlebar mustache and slicked back silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Laborer, but he was a colossal failure. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He'd like to take his coworkers down a peg; and to be a laborer again
Ideals: Optimist. Flaws: Insomniac, Hedonist. Bonds: Job, Religious. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Arnold Thackeray, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.
History: Arnold was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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