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NPC Generator

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Advanced [show]


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is well dressed, constantly wearing a green suit, black shirt, and white tie. He has a long red beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 7 years old his parents immigrated from the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Don Denholm, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)17 (+3) 13 (+1)15 (+2)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5

Possessions: 200 gp.


Social Check DCs


Raymond Vance, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raymond was born in the east. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He now owns his own business.

Motivation: A deep hatred of brigands; and he wants revenge against brigands

Ideals: Logical, Persistence. Flaws: Racist. Bonds: Rich, Job, Enemies. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Vance, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 sp. Coral (60 gp). Amethyst (60 gp). Eye agate (10 gp). Rose (80 gp). 1 Minor magic item.


Social Check DCs


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan broad hat and tan clothes. He is bald on top and has large golden tufts of hair around his ears. He wears an eyepatch.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined, Fighting. Flaws: Ugly, Insane, Disease. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Ainsley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 5 (-3)9 (-1)
Skills Acrobatics +5, Animal Handling -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp. Jet (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple brown robe with green stripes complete with hood. He is bald on top and has large blonde tufts of hair around his ears. He has blue eyes.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Selfish. Bonds: In love. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Diggory Mitchell, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Balimaar Allerton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time. His skin is also unnaturally pale. His black hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Balimaar Allerton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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