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NPC Generator

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Advanced [show]


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair has been sun bleached extensively. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gerald was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered poetry. By chance he met his sister recently and the two have been together since.

Motivation: He would like to get married and retire; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Selfish. Bonds: Family, Has a crush. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Gerald Kent, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Charles Soames, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by sweets. He keeps his chestnut hair in a pixie cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Charles hails from a village terrorized by illithids. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been saving his money to try and buy his brother's freedom.

Motivation: A deep hatred of illithids; and an old rival family wants him found

Ideals: Optimist. Flaws: Ugly. Bonds: Family, In love, Enemies. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Charles Soames, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +0, Arcana +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Tim Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting tan shirt and pants. He keeps his golden hair in a pixie cut. This violet eyed northerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Tim was raised in a hard working conservative environment. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Animal Trainer soon after.

Motivation: To reunite with his absent father; and he feels that his past leaves him morally obligated to help

Flaws: Shy, Forgetful. Bonds: Job, Criminal record, Family. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Tim Easton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 17000 cp. Brass mug with jade inlays (600 gp). A roughly beaten golden orb (110 gp). Large well-done wool tapestry (600 gp). 1 Half-Plate.


Social Check DCs


Cory Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey trousers with red and tan striped suspenders. He wears various colorful collared shirts. He has moderate length black hair. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Cory Ainsworth, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)10 (+0) 11 (+0)16 (+3)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Hubert Beitz, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His white hair is cut short. His hazel eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Barrister.

Motivation: His religion dominates his actions; and a deep hatred of brigands

Ideals: Fighting. Bonds: Job, Attractive, Religious, Enemies. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hubert Beitz, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 7 (-2)5 (-3)
Skills Athletics +4, Performance -1
Senses Passive Perception 8
Languages Common, Goblin, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. Malachite (9 gp). Freshwater pearl (9 gp). 1 Average lock.


Social Check DCs

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