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NPC Generator

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Advanced [show]


Diggory Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears tan cloth garments or leather armor. He has shaved his head bald. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Diggory was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Antagonistic, Insane. Bonds: Attractive, Family, Guardian. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Diggory Roscoe, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 9 (-1)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Roger Warwick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His silver hair and beard is wavy and long. He has blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Joker, Logical, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Roger Warwick, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black tunic with white highlights, and long brown pants that bunch up around his shoes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He also has developed a complete distrust of the Farmer profession.

History: He got into the Body Guard business at a young age. He helped his mother out around the business and became quite the natural. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a farmer again

Ideals: Artistic. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Norman Blankley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Ralf Beverly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, pastel cloak. He wears his hair in dreadlocks. His eyes are gray and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: Ralf hails from a village terrorized by goblins. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and he feels threatened by others

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Enemies, Job, Family. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Beverly, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Anselm Tindall, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His brown hair is heavily combed to the left. His amber eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to be a bellfounder again

Ideals: Fighting, Persistence, Logical. Bonds: Attractive, Mentor, Nature. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Anselm Tindall, Male Human Fighter 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 5 (-3)15 (+2)
Skills Animal Handling +0, Nature +5
Senses Passive Perception 7
Languages Common, Auran, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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