Theodoric Oakley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is renowned for his bright grey suits and hats. His hair is brown, silky, and of moderate length. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to loving parents in a slum to the east. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by illithids. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp.
Miles Walpole, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair is brown and curly. His skin is flawless and his brown eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and he feels threatened by others
Ideals: Athletic, Artistic. Flaws: Addict, Hedonist. Bonds: Attractive. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Alexandre Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a green collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. His golden hair is slicked back into a classic pompadour. His fierce gray eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the east. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Alexandre's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Flaws: Disease, Impulsive, Antagonistic. Bonds: Slave, Poor. Occupation: Sage
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 43000 sp. Star rose quartz (70 gp). Azurite (11 gp). Obsidian (11 gp). Lapis lazuli (11 gp).
Don Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.
History: The child of a Guard, who enjoyed hunting, Don was taken on many hunting expeditions. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Courier
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Breastplate. 1 Half-Plate.
Patrick Axton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His whole body is exceptionally muscular. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person.
Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Religious, Mentor. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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