Justin Hartford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears bulky blue painted plate armor. His left hand appears badly burned and disfigured. His blonde hair has been sun bleached extensively. His brown eyes lackadaisically let the world flow into them.
Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.
History: Justin was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Flaws: PTSD. Bonds: Attractive, Job, Adventurer. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Everard York, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, red cloak. His long black hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of western immigrants he idolized his mother. Everard was born on a far western forest where he grew up under the tutelage of his mother, an expert Cook. He left for the west, certain he would find work there.
Motivation: He loathes his own lifestyle.
Ideals: Joker. Flaws: Insane, Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp.
William Asheton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears a grey costume with the symbols of the four houses of cards on his torso. His white hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: William hails from a village terrorized by giants. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the large cave and found the beat up shortbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants revenge against giants; and someone believes him a fraud
Flaws: Ugly, Addict. Bonds: In love, Enemies, Nature. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Shane Brixton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants, and carries sickles. He has a small bristly mustache and wavy chestnut hair. His thin eyebrows rest above his beady gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.
History: Born to a Sculptor, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Spy.
Motivation: Further expansion of business.
Ideals: Fighting, Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Elven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Henry Benson, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light brown in addition to tight pants. His blonde hair is smooth and relatively long. His ears are large.
Personality: Eccentric and domineering, Henry will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert, Joker, Gifted. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
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