Frederick Charlton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. His head has been shaved. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Trey Cromwell, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His hair is red and curly. This violet eyed southerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well
Ideals: Joker. Bonds: Rich, Adventurer, Family. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 9000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gomory Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Bowyer, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Masseuse
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Gomory Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered greataxe and tarnished hand crossbow as well. His auburn hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Navigator profession.
History: Gomory was raised in a hard working conservative environment. He worked as a nervous Ploughman and found it very stressful. He struck the Ploughman job and began his own company from there.
Motivation: Wants to open a new tavern; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job, Religious. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Alexandre Everly, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a red and black handkerchief worn on his left side. His black hair is knotted and matted. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Shoemaker. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and to reunite with his old friends
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Rich, Religious. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 26000 sp. Deep blue spinel (300 gp). Black pearl (300 gp). Moss agate (11 gp). Zircon (70 gp). 3 Antitoxin. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!