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NPC Generator

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Advanced [show]


Dean Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His brown hair is braided into rings. His skin is flawless and his blue eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the south, but his parents moved at a very young age to the north. A gifted student he started as a Butcher, but he got bored and became a Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic, Justice. Bonds: Attractive, Job, Immigrant. Occupation: Hunter

Voice: Smoker's lung

Attributes [hide]

Dean Eastoft, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)10 (+0) 12 (+1)8 (-1)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Lance Clapham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Lance Clapham, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)16 (+3) 7 (-2)11 (+0)
Skills Arcana +5, Perception +0
Senses Passive Perception 10
Languages Common, Terran, Infernal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


John Everleigh, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He prefers to wear tan pants and tee shirts, and his gloved hand is found clutching a bow. His blonde hair is braided into rings. His eyes, though not visible through his cowl, are amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Shy, Fearful, Insomniac. Bonds: Military, Immigrant. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

John Everleigh, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Diggory Peyton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Diggory Peyton, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Insight +3, Religion +6
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is smooth and relatively long. His ears are large.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Norman's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Guardian, Religious, Enemies. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Norman Fidget, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 19 (+4)9 (-1) 12 (+1)11 (+0)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs

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