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Advanced [show]


Bertram Darby, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. He keeps his long silver hair kept up in a rat tail. His fierce amber eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Actor

Voice: Nasally tone

Attributes [hide]

Bertram Darby, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Raymond Skelton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is knotted and matted. His eyes are blue and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Raymond is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Bellfounder, Raymond learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: His relatives are trying to arrange a marriage; and to be a mercenary again

Ideals: Joker. Bonds: Poor, Family, Job, Military. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

Raymond Skelton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)12 (+1) 9 (-1)12 (+1)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Adelard Beverly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Adelard was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Adelard Beverly, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ralf Brandon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. He wears his white hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Ralf hails from a village terrorized by drow. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Mentor. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Ralf Brandon, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)17 (+3) 15 (+2)9 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Auran, Infernal, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are hazel and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Athletic, Joker. Flaws: Disease. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Van Es, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 24000 cp. 1 Half-Plate.


Social Check DCs

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