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NPC Generator

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Advanced [show]


Randal Reid, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears a simple brown robe with green stripes complete with hood. He sports a long chestnut beard, and similarly colored long hair. His hazel unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Mercenary, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Disease, Hedonist. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Reid, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Gracey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is renowned for his bright blue suits and hats, and his gloved hand is found clutching a longsword. His brown hair has been sun bleached extensively. His eyes are likewise hazel.

Personality: Calm and collected, he is a well trained Carter. Animals are drawn to him, and he is able to talk to them.

History: Gerard hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. Recently the stress of being a Carter has made it difficult for him to sleep.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Gerard Gracey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Alex Asheton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear red clothing when he does not wear armor, marred by beers. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A skeptical and narcissistic man, Alex's first love is himself. His second love is also himself. He enjoys reading and quiet.

History: Born in the north to a Crown-heir, Alex learned a great deal about his father's area of expertise. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants revenge against illithids

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Crown-heir

Voice: Laughs frequently while speaking

Attributes [hide]

Alex Asheton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)11 (+0) 7 (-2)15 (+2)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 2500 sp. White pearl (120 gp). 1 Tanglefoot bags. 1 Tanglefoot bags. 4 Alchemist’s fire.


Social Check DCs


Kody Hartford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He has a dull look in his hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of eastern immigrants he idolized his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a Fortune-teller soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac

Flaws: Shy. Bonds: Attractive, Job, Immigrant, Criminal record, Religious. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Kody Hartford, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Bloodstone (20 gp). Violet garnet (300 gp). 1 Minor magic item.


Social Check DCs


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length chestnut hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a great chef.

History: Born in the east his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Bonds: Enemies, Poor, Adventurer. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Bertram Shelly, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 10 (+0)17 (+3)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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