Manfred Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears red trousers with green and black striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is golden and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Human culture. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. Manfred was born on a far northern island where he grew up under the tutelage of his mother, an expert Mercenary. He left for the north, certain he would find work there.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Racist, Mundane. Bonds: Attractive, Immigrant. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Gerald Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has a long golden beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Shy, Forgetful, Antagonistic. Bonds: Attractive, Slave. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Gerald Woods, Male Human [Permalink]
Personal [hide]
Description: This northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He wears a colorful flower in his brown hair. This amber eyed northerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Gerald studied abroad. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Poor, Immigrant, Attractive. Occupation: Masseuse
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2100 sp. Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).
Frederick Lindsey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a robe, a symbol of strength around his neck, and a sword on his belt. He has moderate length blonde hair. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Shepherd business at a young age. He helped his father out around the business and became quite the natural. He has worked as a Shepherd like his father before him.
Motivation: He feels threatened by others; and sabotage a competitor
Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Job. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Gnoll, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20 pp. Carnelian (40 gp). Deep green spinel (90 gp). Lapis lazuli (14 gp).
Tim Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He is bald on top and has large black tufts of hair around his ears. His face is scarred and worn.
Personality: Tim wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in a small mountains village. He helped his father out around the business and became quite the natural. He struck the Junk Dealer job and began his own company from there.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
