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Alex Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Fighting, Artistic. Bonds: Rich, Attractive, Family, Military. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Alex Harrington, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)14 (+2) 8 (-1)9 (-1)
Skills Athletics +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Auran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 48000 sp. 1 Masterwork manacles. 1 Good lock. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Anselm Stanford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a large blue jacket. He is an epitome of beauty. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against brigands; and he wants to meet his childhood hero

Flaws: Racist. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Anselm Stanford, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Rock crystal (80 gp).


Social Check DCs


Manfred Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries hammers. His golden hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Fisher profession.

History: Manfred hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of specialists.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Enemies, Job. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Manfred Bradly, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +5, History +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 70 pp.


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He carries with him a set of longbows on his belt, each one with a amethyst on the hilt. He has wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the north. He moved out north to avoid the crime he committed. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Criminal record. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Gunter Chatham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs


Anselm Cornish, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy pastel pantaloons and a violet scarf. His silver hair is lengthy. His green eyes peer out from beneath his deerstalker pastel hat.

Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Sailor, Anselm learned a great deal about his mother's area of expertise. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has worked as a Sailor like his mother before him.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Cornish, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)13 (+1) 9 (-1)17 (+3)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. 1 Disguise kit. 1 Bullseye lantern. 1 Simple lock.


Social Check DCs

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