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Advanced [show]


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears black leather gloves, a black jacket, and tight pants. His whole body is exceptionally muscular. His hair is short and chestnut. His eyes are brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Dilettante business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted psionic powers by his dying sister.

Motivation: To be a Shepherd again; and an old rival family wants him found

Ideals: Joker, Gifted. Bonds: Immigrant, Family, Job. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Arnold Ramsay, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Kyle Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He carries with him a set of longswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His violet eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also is a firm believer in the manly ideal.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Artistic, Gifted. Flaws: Antagonistic, Impulsive. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Kyle Dayton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. 1 Chain shirt. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Randal Yorke, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, white cloak. His auburn hair is still thick. He has a dull look in his brown eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Criminal record. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Randal Yorke, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Black pearl (1100 gp). Rock crystal (80 gp). Blue star sapphire (1200 gp). 3 Alchemist’s fire.


Social Check DCs


Aldous Garrick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). He has moderate length blonde hair. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Aldous does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He feels kind of lost in life.

Flaws: Addict, Depressed. Bonds: Military, Mentor. Occupation: Ploughman

Voice: Eastern European accent

Attributes [hide]

Aldous Garrick, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 6 (-2)17 (+3) 11 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Ignan, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Jocelyn Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears baggy yellow pantaloons and a green scarf. His left hand appears badly burned and disfigured. He has no hair. His eyes are gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Jocelyn hails from a village terrorized by goblins. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by goblins. Jocelyn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Jocelyn Wilberforce, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 10 (+0)7 (-2)
Skills Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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