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Advanced [show]


Bertram Clare, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and typically wears black cloth garments or leather armor. He has a very tight haircut. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out south to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and a rival would like him out of the picture

Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Criminal record, Religious. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Bertram Clare, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)8 (-1) 16 (+3)14 (+2)
Skills Acrobatics +0, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +5

Possessions: 100 gp. Aquamarine (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Paxton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His clothes are grease stained in places. He has wavy white hair. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of goblins once and for all.

History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by goblins. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud; and to clean up the streets

Flaws: Ugly. Bonds: Poor, Immigrant, Guardian, Enemies. Occupation: Blacksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Paxton, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Amethyst (110 gp). Malachite (6 gp). Azurite (6 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Gunter Adley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long chestnut hair reaches down to his waist. He wears an eyepatch.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the west, but his parents moved at a very young age to the south. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and retire the richest man in the west

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Gunter Adley, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 18000 cp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Shy. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Trym Dalton, Male Human Fighter 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp. Aquamarine (1400 gp). Fire opal (1200 gp).


Social Check DCs


Anselm Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. He works hard and plays hard.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Flaws: Racist, Hedonist, PTSD. Bonds: Rich, Family. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Clapham, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 4 Holy water.


Social Check DCs

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