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Advanced [show]


Theobald Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is bristling with hidden weapons, mostly nunchakus and daggers. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Gifted, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Criminal record. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Theobald Ryley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears professional attire. His moppish auburn hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Opinionated, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Gunter Gentry, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 7 (-2)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 8
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. He has wavy golden hair. His fierce gray eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Harrington, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)16 (+3) 7 (-2)9 (-1)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Druidic, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Kyle Jacobs, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: The child of a Armorer, who enjoyed hunting, Kyle was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their daughter. He worked as a Cook, and he later adopted a second daughter.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Artistic. Bonds: Attractive, Family, Nature, Poor. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Kyle Jacobs, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Conrad Tindall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears skinny pants and wears a black and grey robe with the hood down. He is an epitome of beauty. His hair is chestnut and curly. His brown eyes dart from person to person.

Personality: Conrad is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: Born in the north to a Sailor, Conrad learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Depressed. Bonds: Attractive, Adventurer, Job, Slave. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Conrad Tindall, Male Human Fighter 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 5000 sp. Carnelian (20 gp). Rich purple corundum (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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