Everard Benson, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To pay off his debts; and he wants revenge against illithids
Flaws: Shy. Bonds: Enemies, Rich, Adventurer, Debt. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Reynard Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with white socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His golden hair is still thick. He has hazel eyes and a black hat with a white feather.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted martial powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic, Gifted. Flaws: Shy, PTSD. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Black pearl (600 gp). Sard (70 gp).
Cory Fidget, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses like a well dressed Mercenary does. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a wizard, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Cory and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Racist. Bonds: Job, Attractive, Mentor. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Climber’s kit. 1 Bullseye lantern. 1 Silver holy symbol.
Kody Ashley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is smooth and relatively long. His blue eyes are slightly larger than normal.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kody took refuge in the old dungeon and found the beat up longbow and armor he uses now. He hasn't been sleeping well lately.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Flaws: Insomniac, Disease. Bonds: Attractive, Nature, Adventurer. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 5000 sp. Banded agate (14 gp). Jasper (60 gp). Aquamarine (1000 gp). Carnelian (60 gp).
Guy Benson, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears baggy grey pantaloons and a white scarf. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing writing.
History: The child of northern immigrants he idolized his father. His childhood dream was to be a Laborer, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and expand his business
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Roofer
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. Zircon (80 gp). Deep green spinel (130 gp). 2 Alchemist’s fire. 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
