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Advanced [show]


Heward Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His chestnut hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Heward does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Heward hails from a village terrorized by gnolls. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against gnolls

Flaws: Depressed. Bonds: Attractive, Religious, Military, Enemies. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Heward Halsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Clifton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: He was born into a rich family. Diggory was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Servant. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Rich, Immigrant. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Diggory Clifton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)18 (+4) 9 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin, Auran, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Henry Gyula, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He has a moderate pudge and is not very fit. He has dyed his greying silver hair a little too much giving a sharp silver color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Herbalist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north, but his parents moved at a very young age to the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Wants to open a new tavern.

Flaws: Insane. Bonds: Job, Immigrant, Adventurer. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Henry Gyula, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)7 (-2) 11 (+0)9 (-1)
Skills History +0, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 sp.


Social Check DCs


Adelard Astley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His red hair and beard is wavy and long. His green eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Ugly, Addict, Mundane. Bonds: Family. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Adelard Astley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Athletics +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp. A silver and pearl hairclip (80 gp). Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Chain shirt.


Social Check DCs


Gomory Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a blue and grey robe with the hood down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce amber eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted psionic powers by his dying brother.

Motivation: He feels that his past leaves him morally obligated to help; and he wants revenge against giants

Ideals: Optimist, Gifted. Bonds: Rich, Criminal record, Enemies. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Gomory Gresham, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp.


Social Check DCs

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