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Gerald Kirby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His white hair is braided into rings. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Passionate, Fighting. Flaws: Ugly, Secretive. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Kirby, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)9 (-1) 9 (-1)14 (+2)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Roger Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His hazel eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Debt. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Roger Huckabee, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 6 (-2)12 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Percival Elton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears professional attire. He wears a Stetson hat to hide his balding. He has green eyes and a grey hat with a pastel feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Percival Elton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theodoric Dryden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Humans with a passion. As such he is filled with self loathing. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of a Stableman, who enjoyed hunting, Theodoric was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up shortbow and armor he uses now. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Racist. Bonds: Attractive, Criminal record, Nature. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Theodoric Dryden, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Black pearl (900 gp). Blue quartz (8 gp). 1 Masterwork Musical instrument. 1 Average lock. 1 Simple lock.


Social Check DCs


Hunter Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His red hair is long and unkept. His thin eyebrows rest above his beady hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Athletic, Passionate, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Hunter Deighton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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