Odo Webley, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a green coat with tan slacks. His skin is fair and his fingers are delicate and long. His hair is red and curly. His ears are large.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Mentor. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Iolite (70 gp). 2 Acid flasks. 4 Thunderstones.
Theodoric Rylan, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is singed and shortened. His eyes are hazel and beady.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the east was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp. Sardonyx (20 gp).
Richard Tenley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a son. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: He desires power and/or immortality.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Adventurer, In love. Occupation: Dilettante
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
Justin Sherwood, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His auburn hair, when down, is lengthy. His eyes are amber and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Justin is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Justin studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted divine powers by his dying sister.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Justice, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp.
Gunter Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the four houses of cards on his torso. His hair is brown and very short. His green eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Masseuse, Gunter learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his brother; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Nature, Family. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp.
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Their contribution stands as a beacon of hope for all adventurers!