Heward Myerscough, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His auburn hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Dilettante profession.
History: Born in the north to a Performer, Heward learned a great deal about his father's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Dilettante again; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Arnold Axton, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with top hat. He keeps his chestnut hair in a flapper bob. His brown unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Disease, Shy, Insane, Addict. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Lapis lazuli (12 gp). Red garnet (120 gp).
Adelard Fawcett, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear black tank tops with white pants. He wears his golden hair up. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a desert tribe. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the east, certain he would find work there.
Motivation: He has a crush on the local Layabout; and he's in love
Ideals: Justice. Bonds: Immigrant, Nature, Religious, Has a crush. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler.
Ernest Leighton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length white hair. His amber eyes dart from person to person.
Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has dedicated himself to building a better village for his children.
Motivation: He has decided he is irredeemable.
Ideals: Artistic. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 5 (-3) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Odo Sydney, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a robe, a symbol of his god around his neck, and a shield on his belt. He has a hunchback. His long white hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.
History: He was born in a small plains village. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Body Guard; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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