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NPC Generator

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Advanced [show]


Anselm Rutherford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and likes to wear yellow tank tops with brown pants. His right hand appears badly burned and disfigured. With a patchy white beard and wild white hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Anselm Rutherford, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Eye agate (6 gp).


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears professional attire. He wears a colorful flower in his auburn hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to loving parents in a slum to the south. He married young, but lost his spouse to dire rats. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Brewer and was forced into it by his family.

Flaws: Depressed. Bonds: Attractive, Family, Enemies, Poor. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Dumph, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)14 (+2) 16 (+3)14 (+2)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Anselm Yardley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His hair is always cut to a buzz. His blue eyes are passionate and lively.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is a ruthless business man, a trait he acquired from his father.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and to get a good night's sleep

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Anselm Yardley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)16 (+3) 15 (+2)14 (+2)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Rutherford, Male Human [Permalink]

Personal [hide]

Description: This southern man has the majority of his body covered in plate. His clothes are grease stained in places. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise amber. His teeth are white and perfect.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Aldous Rutherford, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)18 (+4) 13 (+1)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His brown hair is matted, messy, and big. His eyes are blue and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.

History: The child of southern immigrants he idolized his mother. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Adventurer, Immigrant. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Bertram Garrick, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 18 (+4)12 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1900 sp.


Social Check DCs

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