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NPC Generator

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Advanced [show]


Clerebold Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long red hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. As long as the job gets done he does not care how it got done.

History: A powerful necromancer made him what he is. Clerebold was born on a far eastern island where he grew up under the tutelage of his mother, an expert Mason. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Professionalism. Bonds: Mentor, Immigrant. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Bentham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. 1 Masterwork Musical instrument.


Social Check DCs


Anthony Peyton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely white suit with brown socks and a vest with buckled shoes, he is not a threatening figure. He wears his silver hair up in a very large beehive style do. His blue eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted druidic powers by his dying brother.

Motivation: To prove his worth to the world; and to end his boredom

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Poor. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Peyton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Miles Cason, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized black coat, and is pretty ugly. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Miles took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: He feels kind of lost in life.

Ideals: Optimist, Gifted. Flaws: Ugly, Depressed. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Miles Cason, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: This northern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. He has blonde hair. His fierce gray eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Lazy. Bonds: Poor, Immigrant, Family. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Geoffrey Thorpe, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)14 (+2) 8 (-1)18 (+4)
Skills Animal Handling +1, Deception +6
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Norman Altham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears bulky tan painted plate armor. He has red hair. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.

History: The child of northern immigrants he idolized his mother. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Norman Altham, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs

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