Arnold Harley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in red turtlenecks beneath a white coat with green slacks. He wears a colorful flower in his red hair. He is very pretty but has cold, dead eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He's repulsed by the PC.
Ideals: Opinionated. Flaws: Secretive, Disease, Antagonistic. Bonds: Attractive. Occupation: Gardener
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Chalcedony (60 gp). Golden yellow topaz (200 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Trym Byron, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, grey, dusty cloak. His hair is golden and curly. He has violet eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He enjoys reading and quiet.
History: Gifted from a young age, Trym studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 14 (+2) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 400 gp.
Ernest Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is red and very short. His eyes are green and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.
History: He was born to a criminal king-pin and mafia family Like his mother and his sister before him, after school he went straight into learning to become a Bellfounder. He has achieved small success as a Bellfounder.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Professionalism. Flaws: Shy. Bonds: Criminal record, Job, Religious. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp.
Wymar Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has wavy chestnut hair. His amber eyes are passionate and lively.
Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His mother raised him in a mountain cabin. He worked as a nervous Body Guard and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Philantrophist. Bonds: Rich, Nature, Job, Criminal record. Occupation: Body Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Trey Easton, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.
History: Trey was born with his father's beautiful face. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Impeccable, Gifted. Bonds: Adventurer, Attractive. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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