Gunter Clayton, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered scimitar and tarnished warhammer as well. His red hair is slicked back into a classic pompadour. This hazel eyed westerner is not easily forgotten.
Personality: Gunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 5 years old his parents immigrated from the west. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He left for the west, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Disciplined, Justice. Bonds: Criminal record, Immigrant, Military. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Adam Windsor, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His white hair has been sun bleached extensively. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Servant
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Thomas Mitchell, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears a black shirt with thin white vertical stripes and green pants. His hair is silver and curly. His eyes are blue and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Retire the richest man in the south; and he has money and likes to spend it
Ideals: Justice, Entrepeneur. Flaws: Impulsive. Bonds: Slave, Rich. Occupation: Servant
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Odo Blakely, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a white costume with the symbols of the sun god on his torso. His blonde hair is kept up in a ponytail inside a broad hat. His blue unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Odo was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Odo was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Disease, Shy. Bonds: Attractive, Military. Occupation: Slave Trader
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 3000 sp.
Bertram Hamilton, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a long, grey, dusty cloak, he is not a threatening figure. His silver hair is thinning but still full. His fierce hazel eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. As long as the job gets done he does not care how it got done.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.
Motivation: He'd like to take his coworkers down a peg; and he has a crush on the local stylist
Ideals: Professionalism, Gifted. Bonds: Has a crush, Family, Job. Occupation: Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
Possessions: 11000 cp. Solid gold idol (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A miniature golden chest with tiny emeralds lining the top (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!