Thomas Braxton, Male Human [Permalink]
Personal [hide]
Description: A 6'6" western man, he is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. His red hair is singed and shortened. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Human culture. Energy wise he seems alert and responsive.
History: He comes from a rich western family. Cursed with vampirism at a very young age, Thomas has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and human compassion
Ideals: Professionalism. Flaws: Ugly, Addict, Racist, Disease. Bonds: Rich. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 50 pp.
Richard Thorpe, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in violet turtlenecks beneath a black coat with green slacks. His long auburn hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Passionate, Fighting. Flaws: Disease. Bonds: Nature, Rich. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 1100 sp. Tourmaline (140 gp). Alexandrite (400 gp).
Conrad Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He keeps his red hair in a pixie cut. He has several tiny ruby earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with a lost civilization.
History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Justice, Logical. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee.
Theobald Kensley, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. A gifted student he started as a Cook, but he got bored and became a Body Guard. He hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and to be a cook again
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 18000 cp.
Kyle Hartford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue coat over a green low-cut shirt, and a top hat upon his head. He keeps his auburn hair in a pixie cut. His eyes are likewise amber.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.
History: Born in the east to a Fletcher, Kyle learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Terse. Bonds: Military, Job, Rich. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Ignan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp. Hematite (14 gp). Smoky quartz (20 gp). Red garnet (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
