Kody Heiser, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears skinny pants and wears a tan and green robe with the hood down, marred by chocolates. He has wavy brown hair. His eyes are violet and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Adventurer, Religious. Occupation: Bather
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Everburning torch. 4 Antitoxin.
Solomon Middleton, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his glaive. His red hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 9000 cp. 1 Minor magic item.
Heward Harlow, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey cloak and cross-gartered pastel stockings. He wears his hair in dreadlocks. He has gleaming, smiling violet eyes.
Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Heward studied abroad. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A deep hatred of brigands; and he has passion for adventuring and risk
Ideals: Gifted, Justice. Bonds: Nature, Adventurer, Enemies. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 600 gp.
Manfred Leighton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears grey leather gloves, a grey jacket, and tight pants. His golden hair is thinning but still full. His hazel eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a very good compulsive liar and kleptomaniac.
History: The child of a Servant, who enjoyed hunting, Manfred was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Lewis Norton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in black turtlenecks beneath a pastel coat with green slacks. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady gray eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He used his abilities to travel the world and help people.
Motivation: He's looking for his big break; and find a way to reverse the transformation of his sister
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp. Silver comb with moonstones (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
