Charles Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of longswords on his belt, each one with a ruby on the hilt. He keeps his long blonde hair kept up in a rat tail. His amber unseeing eyes seem to look past you.
Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Religious. Occupation: Seamstress
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Ignan, Gnoll, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 15000 sp. Chrysoprase (30 gp). Iolite (30 gp). 1 Minor magic item.
Gerald Beverly, Male Human [Permalink]
Personal [hide]
Description: An older man who wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case, he is not a threatening figure. He wears his blonde hair up. His skin is flawless and his gray eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was always a brilliant, if unscrupulous mind. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Actor, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Persistence, Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp.
Roger Morton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and is wearing colorful clothing, dressed as a Performer. He keeps his white hair in a pixie cut. His eyes are blue.
Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Performer in town.
History: Roger hails from a village terrorized by brigands. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Performer for hire.
Motivation: Regain custody of his daughter; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Job, Enemies, Family. Occupation: Performer
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Chad Charlton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His hair is chestnut and curly. His eyes are a pleasant hazel.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.
History: Chad was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Poor, Adventurer. Occupation: Priest
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Alexandre Blackwood, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is black and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a wizard, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Alexandre was born on a far southern desert where he grew up under the tutelage of his mother, an expert Locksmith. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Immigrant, Mentor. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!