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NPC Generator

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Advanced [show]


Bertram Ridley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Bertram was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Spice Merchant. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and to be a shepherd again

Flaws: Ugly, Depressed, Fearful. Bonds: Job. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Ridley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)10 (+0) 8 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Silk rope. 1 Disguise kit.


Social Check DCs


Justin Whitby, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. With a patchy auburn beard and wild auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of western immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero

Ideals: Logical, Impeccable. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

Justin Whitby, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Lester, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a tight fitting violet shirt and pants. His chestnut hair has been sun bleached extensively. His eyes are likewise violet. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east to a Ruler, Bertram learned a great deal about his father's area of expertise. A gifted student he started as a Fisher, but he got bored and became a Ruler. He struck the Ruler job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Joker, Artistic. Bonds: Attractive, Job, Religious. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Bertram Lester, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)8 (-1) 9 (-1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. His silver hair, when down, is lengthy. His blue eyes peer out from beneath his deerstalker green hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. He now owns his own business.

Motivation: He seems to be bored by most things.

Ideals: Logical. Flaws: Mundane, Racist. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Gerard Walcott, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Hugh Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather, and carries rapiers. He keeps his brown hair in a flapper bob. He has a dull look in his brown eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Hugh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting, Justice. Bonds: Enemies, Mentor. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Cromwell, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 12 (+1)12 (+1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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