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NPC Generator

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Advanced [show]


Lewis Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: Expand his business; and regain custody of his son

Flaws: Antagonistic. Bonds: Family, Religious, Job. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Lewis Allerton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)7 (-2) 13 (+1)16 (+3)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 15000 cp. Coral (160 gp). Rock crystal (50 gp). Freshwater pearl (8 gp). Deep green spinel (160 gp). 1 Breastplate.


Social Check DCs


Trey Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich northern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Trey Harlow, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 7 (-2)11 (+0)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. His hair is always cut to a buzz. His brown eyes are passionate and lively.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, John managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist. Bonds: Attractive, Rich, Criminal record. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Climber’s kit.


Social Check DCs


Tim Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and violet workpants. His shirt is red, and he wears a heavy violet leather apron most of the time. He has a small bristly mustache and wavy silver hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He seems to be bored by most things; and he would like to get married and retire

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Has a crush, Poor. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Eastaughffe, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His red hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. Since then, he has sought to make the best of life.

Motivation: He has decided he is irredeemable; and find a way to reverse the transformation of his sister

Ideals: Artistic, Optimist. Flaws: Insane. Bonds: Family, Criminal record. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Wymar Staurheim, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 700 sp.


Social Check DCs

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