Aldous Law, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). He has styled his chestnut hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Athletic, Logical, Artistic. Flaws: Cynical. Bonds: Criminal record. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp.
Frederick Paxton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a simple pastel robe with brown stripes complete with hood. He has a hunchback. His long auburn hair reaches down to his waist. This green eyed easterner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Disease, Addict. Bonds: Job, Adventurer. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. White opal (400 gp). 1 Everburning torch. 6 Acid flasks. 1 Everburning torch. 3 Smokesticks.
Anthony Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in a clean yellow cloak covering his clean studded leather. He has shaved his head bald. He has gleaming, smiling amber eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Flaws: Ugly, Shy, Disease. Bonds: Family, Slave. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 400 gp.
Thomas Harley, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a grey cloak and cross-gartered violet stockings. His clothes are grease stained in places. His silver hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He would like to get married and retire.
Ideals: Logical, Entrepeneur. Bonds: Poor, Immigrant, Has a crush. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Eye agate (13 gp). Red garnet (120 gp). Star rose quartz (50 gp). Blue quartz (13 gp). 1 Masterwork Artisan’s tools. 1 Crowbar.
Gunter Carlyle, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He wears a colorful flower in his black hair. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!