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NPC Generator

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Advanced [show]


Alex Holton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Apothecary, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his sister

Ideals: Optimist. Bonds: Attractive, Family, Poor, Job. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Holton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)17 (+3) 15 (+2)18 (+4)
Skills Intimidation +6, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Tim Morton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right hand appears badly burned and disfigured. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: Tim hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He feels threatened by others; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Tim Morton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Climber’s kit. 1 Backpack.


Social Check DCs


Trey Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a blue and white robe with the hood down. He has shaved his head bald. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Mayor, but he got bored and became a Shipwright. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Job. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Trey Blackwood, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Insight +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 3200 sp.


Social Check DCs


Kyle Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Mason uniform. His chestnut hair is still thick. His green eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Kyle was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Optimist, Fighting. Bonds: Job, Nature. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Kyle Huxley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)17 (+3) 16 (+3)9 (-1)
Skills Intimidation +1, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp. Jet (100 gp). Jade (100 gp).


Social Check DCs


John Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: The child of western immigrants he idolized his father. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

John Asheton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 9 (-1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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