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NPC Generator

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Advanced [show]


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Miller job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Balimaar Mitchell, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 16 (+3)18 (+4)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Tim Kensley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a flail. His long auburn hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Tim Kensley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs


William Walcott, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. His moppish blonde hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist. Flaws: Greedy. Bonds: Poor, Criminal record. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

William Walcott, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 5 (-3)13 (+1) 13 (+1)10 (+0)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Chrysoberyl (80 gp). Blue quartz (5 gp).


Social Check DCs


Jocelyn Barton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is long and unkept. His hazel eyes peer out from beneath his wide-brimmed white hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Military, Job. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Jocelyn Barton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Washington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a well pressed and immaculate suit (or dress). His hair is long and silver with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. This green eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his father.

History: He was born on a small isolated farm. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's in love; and he wants to get laid

Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Nature, Has a crush. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Thomas Washington, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)17 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 12000 sp. 1 Tanglefoot bags.


Social Check DCs

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