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NPC Generator

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Advanced [show]


Shane Mori, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by beers. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes peer out from beneath his Stetson grey hat.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with singing.

History: Born to a Miner, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his singing dream.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Shane Mori, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)12 (+1) 15 (+2)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp. Brass mug with jade inlays (500 gp).


Social Check DCs


Jocelyn Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, black cloak. He wears a small hat to cover his moderate length auburn hair. His gray eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with his god.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 15th year, his parents were killed by a drow raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: He is a bit of a kleptomaniac; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Athletic. Flaws: Shy. Bonds: Religious, Enemies, Job, Criminal record. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Jocelyn Willoughby, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 18 (+4)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Smoky quartz (60 gp). Tiger eye turquoise (4 gp). Red garnet (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He sports a long blonde beard, and similarly colored long hair. He has a dull look in his brown eyes.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Gunter studied abroad. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Religious. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Gunter Beckwith, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 10 (+0)7 (-2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Nicholas Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his blonde hair in a pixie cut. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Nicholas Gracey, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alex Axton, Male Human [Permalink]

Personal [hide]

Description: This eastern man has a large black mantle and cape that has been intricately interwoven into his white robe. His clothes are grease stained in places. He has styled his black hair well, parting it to the right. His eyes are violet and beady.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Axton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 16 (+3)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Moonstone (70 gp).


Social Check DCs

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