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NPC Generator

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Advanced [show]


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a large violet jacket. He is an epitome of beauty. His long black hair is drawn into a two foot long braid. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: Ernest was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and further expansion of business

Bonds: Attractive, Guardian, Adventurer, Family, Job, In love. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Ernest Woods, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1

Possessions: 500 gp.


Social Check DCs


Norman Gyula, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He carries with him a set of quarterstaffs on his belt, each one with a topaz on the hilt. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are brown and beady.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Norman Gyula, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Heward Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. His hair is black and very short. He wears crescent spectacles with a black brim.

Personality: This man loves singing and to teach people singing more than just about anything. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a Sellsword, his father struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his singing dream.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Poor, Criminal record. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Heward Clifford, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Crawford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is renowned for his bright white suits and hats. His right leg appears badly burned and disfigured. His auburn hair, when down, is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Ploughman.

Motivation: He's attracted to the PC; and further expansion of business

Ideals: Fighting. Flaws: Racist. Bonds: Nature, Job, Has a crush. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Shane Crawford, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)12 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy auburn hair. He wears an eyepatch.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: Gerald was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a mortician again

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Immigrant, Job, Rich. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Gerald Branson, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2700 sp.


Social Check DCs

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