Adam Deighton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a grey costume with the symbols of luck on his torso. He has no hair. His green eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal painting training, and achieved minor success. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and further expansion of business
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Job, Poor. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Banded mail. 1 Banded mail. 1 Half-Plate.
Diggory Digby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Wants to work out more often; and many goblins want him driven away
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3100 sp. Moonstone (20 gp).
Dustin Merton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze and is in decent physical shape. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are amber and beady.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.
History: Dustin was born in the north. At a young age he loved to build and create. He has had some formal music training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and he is greedy
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Rich, Family. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Don Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. His chestnut hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy.
Ideals: Fighting, Entrepeneur, Artistic. Flaws: Emotional. Bonds: Rich. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lewis Bentley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his feathered green hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Joker, Gifted. Bonds: Immigrant, Religious. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 14 (+2) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 9000 cp.
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