Randal Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of his god on his torso. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. He has dyed his greying silver hair a little too much giving a sharp silver color. His thin eyebrows rest above his beady hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the east, but his parents moved at a very young age to the north. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and he is greedy
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant, Rich. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 17000 sp. Golden yellow topaz (500 gp). Banded agate (15 gp).
Balimaar Dudley, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a tan tunic with blue highlights, and long brown pants that bunch up around his shoes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Antagonistic, Mundane, Disease, Insomniac. Bonds: Attractive. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Dwarven, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Kyle Gyula, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. He wears his golden hair up. His eyes are likewise gray.
Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a Gardener, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Artistic. Flaws: Impulsive. Bonds: Adventurer, Poor, Criminal record. Occupation: Painter
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Lewis Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with black socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is kept up in a ponytail inside a deerstalker hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Lewis was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To prove his worth to the world.
Flaws: Insomniac, Impulsive. Bonds: Attractive, Job. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
Percival Beitz, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. With a patchy chestnut beard and wild chestnut hair. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He has worked as a Sellsword like his father before him.
Motivation: To be a Glassblower again; and human compassion
Ideals: Athletic. Flaws: Hedonist, Mundane, Racist. Bonds: Job. Occupation: Sellsword
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Violet garnet (600 gp). Chrysoberyl (70 gp). Tiger eye turquoise (8 gp). Moonstone (70 gp). 1 Minor magic item.
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