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NPC Generator

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Advanced [show]


Roger Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His hair is red and curly. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Athletic, Gifted. Flaws: Impulsive, Racist. Bonds: Rich. Occupation: Courier

Voice: Deep voice with rolling R's

Attributes [hide]

Roger Harrington, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Odo Merton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his singing dream.

Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Athletic, Justice, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Odo Merton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)9 (-1) 10 (+0)5 (-3)
Skills Performance -1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Godfrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. He carries with him a set of nunchakus, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His moppish white hair is in a traditional bowl cut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with dancing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Joker, Artistic. Bonds: Rich, Attractive. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Graeme, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Leighton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. His top hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

John Leighton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Athletics +1, Nature +4
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 3100 sp. 1 Half-Plate.


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise brown.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He has worked as a Interpreter like his father before him.

Motivation: Further expansion of business.

Ideals: Entrepeneur, Artistic. Bonds: Rich, Job, Mentor. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Gerald Copeland, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 6 (-2)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. Violet garnet (400 gp). Rock crystal (30 gp). Blue star sapphire (1100 gp). Freshwater pearl (15 gp). 1 Half-Plate.


Social Check DCs

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