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NPC Generator

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Advanced [show]


Manfred Shirley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. He has styled his silver hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Philantrophist, Professionalism, Fighting. Flaws: Insomniac. Bonds: Family. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Manfred Shirley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Moonstone (50 gp). Moonstone (50 gp). Bloodstone (50 gp).


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His auburn hair is drawn into a tight pony tail with a card scrunchie. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful wizard made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Attractive, Mentor. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

John Windsor, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)15 (+2) 15 (+2)8 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Robert Law, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing, and carries tridents. His brown hair is thinning but still full. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He doesn't get along with people that don't share his tastes; and he is a bit of a kleptomaniac

Ideals: Fighting, Professionalism, Impeccable. Bonds: Criminal record, Military. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Robert Law, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)14 (+2) 15 (+2)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. A roughly beaten golden orb (110 gp).


Social Check DCs


Peter Holton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black costume with the symbols of magic on his torso. He has styled his black hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Ugly, Secretive, Antagonistic. Bonds: Immigrant, Rich. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Peter Holton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 9 (-1)6 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Alexandrite (500 gp). Zircon (20 gp).


Social Check DCs


Drogo Anderton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His silver hair is smooth and relatively long. His amber eyes dart from person to person.

Personality: He is overprotective of those who hire his services. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His relatives are trying to arrange a marriage; and to protect his home

Ideals: Gifted. Bonds: Attractive, Guardian, Family, Poor. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Drogo Anderton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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