Peter Colton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with deerstalker hat. His white hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hasn't been sleeping well lately.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Cook
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp. 1 Masterwork Common Melee.
Tim Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of tridents, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair up in a very large beehive style do. His brown unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Fighting, Professionalism. Flaws: Disease, Antagonistic. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Zircon (70 gp). 1 Half-Plate. 1 Half-Plate.
Manfred Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He carries a battered longbow and tarnished bow as well. His long chestnut hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in bow use. Days after completing his studies, news broke out that his hometown was attacked by brigands. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Opinionated. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp.
Raymond Blankley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk
Flaws: Insomniac, Antagonistic. Bonds: Rich, Family, Enemies, Adventurer. Occupation: Barrister
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Guy Barney, Male Human [Permalink]
Personal [hide]
Description: An older man who wears an entirely grey suit with brown socks and a vest with buckled shoes, he is not a threatening figure. His head has been shaved. His gray unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Sculptor mother left him crippled. He has drifted from career to career and currently works as a Bricklayer.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Disease, Impulsive. Bonds: Job, Poor. Occupation: Bricklayer
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp.
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Their contribution stands as a beacon of hope for all adventurers!