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NPC Generator

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Advanced [show]


Theodoric Kent, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the east to a Fletcher, Theodoric learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he desires power and/or immortality

Flaws: Ugly, Insomniac. Bonds: Has a crush, Adventurer, Job. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Kent, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Kyle Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Engraver does. His brown hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small desert village. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Engraver like his father before him.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Kyle Radcliffe, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp. 1 Everburning torch. 6 Acid flasks. 3 Antitoxin.


Social Check DCs


John Holton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. He sports a flattop hair cut. He has gleaming, smiling gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: John was born the youngest of three triplets. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. John's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Ideals: Fighting. Flaws: Cynical, Antagonistic, Insane. Bonds: Family. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Holton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)7 (-2) 13 (+1)10 (+0)
Skills History +0, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp. 3 Smokesticks. 7 Acid flasks. 4 Holy water.


Social Check DCs


Arnold Tatum, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his blonde hair in a flapper bob. His violet eyes dart from person to person.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He plays an instrument quite well.

History: Born in the east to a Gardener, Arnold learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Gardener job and began his own company from there.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Impeccable, Artistic. Flaws: PTSD. Bonds: Job, Family. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Arnold Tatum, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Raymond Budd, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Dyer business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Rich, Job. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Raymond Budd, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)6 (-2) 14 (+2)15 (+2)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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