Roger Cornish, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail, and his gloved hand is found clutching a monstrous two handed axe. His blonde hair is cut short with large spiked bangs in the front. He has a dull look in his violet eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Sold as a small child to a brothel owner, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since lost track of the people in his past.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Optimist. Bonds: Has a crush, Adventurer, Mentor, Family. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Kyle Appleton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a simple tan robe with brown stripes complete with hood. His clothes are grease stained in places. He has styled his silver hair well, parting it to the left. He has gleaming, smiling amber eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.
History: When he was but 7 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Everard Warwick, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear flannel. He has a very tight haircut. His eyes are likewise green. His teeth are white and perfect.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Painter, Everard learned a great deal about his mother's area of expertise. One day when Everard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Everard was heart-stricken from the event, and his father started working long hours to provde for them. He then took over the family business and is one of the better Painter for hire.
Motivation: He is unsatisfied with his job; and to reunite with his absent mother
Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Family, Job. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Charles Whitby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his pastel robe and has his kukri always slung over his shoulder. His hair is brown, silky, and of moderate length. He has a tattooed face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult.
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Attractive, Military. Occupation: Soapmaker
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Balimaar Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Engraver, who enjoyed hunting, Balimaar was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Military, Nature. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!