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NPC Generator

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Advanced [show]


Wymar Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a violet and brown handkerchief worn on his right side. His hair, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Antagonistic, Insane. Bonds: Criminal record, Poor, Military. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Wymar Kimberley, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Silver ewer (30 gp). An abacus with copper, silver and gold markers (90 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Arnold Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large auburn tufts of hair around his ears. His face is scarred and worn.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Arnold Wentworth, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bernard York, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft grey waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut short. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Logical. Bonds: Rich, Attractive, Criminal record, Military. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Bernard York, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Arcana +3, Athletics +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Dustin Walcott, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he likes to wear black tank tops with grey pants. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Dustin Walcott, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Athletics +0, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


William Hastings, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear grey clothing when he does not wear armor, and a wedding ring on his right hand. His head has been shaved. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: In love, Slave, Military. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

William Hastings, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)9 (-1) 11 (+0)16 (+3)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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