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NPC Generator

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Advanced [show]


Manfred Crawford, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered lance and tarnished longsword as well. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Manfred Crawford, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic, Terran, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Hunter Van Es, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has moderate length golden hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Hunter was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Insane, PTSD. Bonds: Attractive, Military. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hunter Van Es, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gilbert Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a hunchback. His silver hair is heavily combed to the left. His thin eyebrows rest above his beady amber eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west, but his parents moved at a very young age to the north. A freak accident while working with his Hunter father left him crippled. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Ugly, Fearful, Disease. Bonds: Immigrant. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Gilbert Wakefield, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)7 (-2) 15 (+2)11 (+0)
Skills Animal Handling +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Conrad Hadlee, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing colorful clothing, dressed as a Sage. His blonde hair is cut jaggedly and amateurishly. His fierce amber eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A deep hatred of brigands.

Ideals: Disciplined. Bonds: Adventurer, Slave, Enemies. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Conrad Hadlee, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)17 (+3) 14 (+2)8 (-1)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Trym Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He very much looks the part of a Navigator. He has a small bristly mustache and wavy chestnut hair. His ears are large.

Personality: Calm and collected, he is a well trained Navigator. He also is a firm believer in the manly ideal.

History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is greedy

Flaws: Ugly, Impulsive. Bonds: Job, Mentor, Rich. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Trym Radcliffe, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs

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