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NPC Generator

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Advanced [show]


Guy Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears blue painted combat armor at almost all times. His silver hair has been sun bleached extensively. His hazel eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.

History: He was born to loving parents in a slum to the east. He worked as a nervous Carpenter and found it very stressful. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Bonds: Poor, Job. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Guy Shipley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 7 (-2)15 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Percival Ridley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears baggy tan pantaloons and a pastel scarf. His hair is white and curly. He has several tiny amber earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the north, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, PTSD. Bonds: Rich, Adventurer, Immigrant. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Percival Ridley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Arnold Royston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean tan cloak covering his clean studded leather. His chestnut hair is still thick. His eyes are blue and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Bonds: Poor, Attractive, Military, Immigrant. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Arnold Royston, Male Human Fighter 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Auran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Odo Atterton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Odo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When Odo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: To reunite with his absent father.

Ideals: Passionate, Artistic. Flaws: Insomniac. Bonds: Attractive, Family, Military. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Odo Atterton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 11000 sp. 3 Holy water.


Social Check DCs


Trym Denholm, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is singed and shortened. His eyes are violet and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Denholm, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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