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NPC Generator

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Advanced [show]


William Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears grey painted combat armor at almost all times. His red hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Bricklayer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Athletic, Entrepeneur. Flaws: Addict. Bonds: Job. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

William Copeland, Male Human Fighter 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 11 (+0)16 (+3)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common, Giant, Orc, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 5000 sp. Tourmaline (140 gp). Obsidian (15 gp). Lapis lazuli (15 gp). Moonstone (50 gp). 1 Minor magic item.


Social Check DCs


Trey Snape, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His red hair is smooth and relatively long. His eyes are a pleasant amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his mother.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Entrepeneur, Gifted, Logical. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Snape, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Godfrey Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan tunic with pastel highlights, and long violet pants that bunch up around his shoes. He has done his best to style his red hair to look like a famous performer. He has amber eyes and a tan hat with a pastel feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Optimist. Bonds: Nature, Job. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Godfrey Shelley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Rolf Norton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. His half smiles and blue eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rolf took refuge in the large cave and found the beat up scimitar and armor he uses now. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Philantrophist. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Whispers

Attributes [hide]

Rolf Norton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 17 (+3)18 (+4)
Skills Deception +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Everard Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel tunic with tan highlights, and long brown pants that bunch up around his shoes. His brown hair is cut short. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Joker, Gifted. Bonds: Nature, In love, Job. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Everard Abram, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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