Gerard Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He is bald on top and has large white tufts of hair around his ears. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and he is content
Ideals: Fighting. Flaws: Ugly, Selfish, Disease, Mundane. Bonds: Immigrant. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Balimaar Willoughby, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy chestnut hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Shoemaker, Balimaar learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Job, Nature, Has a crush. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp. Black pearl (500 gp).
Solomon Branson, Male Human [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized grey coat, and sports empty pouches on his belt. His black hair is knotted and matted. His green unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Solomon's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Mortician, Solomon learned a great deal about his mother's area of expertise. A freak accident while working with his Jeweler mother left him crippled. He struck the Mortician job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Job. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
Possessions: 400 gp. White pearl (100 gp). Black pearl (200 gp).
Frederick Charlton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy green suit. His hair is black and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Frederick hails from a village terrorized by gnolls. A freak accident while working with his Sage mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud.
Flaws: Insane, Selfish, Disease. Bonds: Attractive, Family, Enemies. Occupation: Dilettante
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Lewis Heiser, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears grey painted combat armor at almost all times. His brown hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.
History: Born in the west his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to clean up the streets
Flaws: Selfish. Bonds: Attractive, Guardian, Poor. Occupation: Healer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Celestial, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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