Simon Stanley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He wears his blonde hair up. His eyes are likewise green. His teeth are white and perfect.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Glassblower, but he was a colossal failure. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to have a good time and be beloved; and wants to raise his children well
Ideals: Optimist. Bonds: Attractive, Family, Mentor, Job. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dustin Tinley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with green colored cloaks and clothing and is in decent physical shape. His chestnut hair is styled in orderly dreadlocks. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Dustin hails from a village terrorized by drow. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly. Bonds: Job, Military, Enemies, Adventurer. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Blue quartz (14 gp). Black pearl (200 gp). Blue quartz (14 gp). 1 Everburning torch. 3 Tanglefoot bags. 1 Alchemist’s fire.
Ernest Haley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Fortune-teller business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Insomniac, Hedonist. Bonds: Job, Adventurer. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Diggory Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Ugly, Depressed, Disease. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gerard Trollope, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Barrister uniform. He has wavy brown hair. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Armorer profession.
History: He was born in the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He then took over the family business and is one of the better Barrister for hire.
Motivation: Expand his business; and to be a armorer again
Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant, Debt. Occupation: Barrister
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 40 pp.
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