Simon Brady, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and is dressed in earthy colors with a blue and green handkerchief worn on his right side. His right hand appears badly burned and disfigured. His black hair is lengthy. His gray eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Simon has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by goblins. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Insomniac, Selfish, Disease, Fearful. Bonds: Enemies. Occupation: Gardener
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 4 Tanglefoot bags.
Chad Shelley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a worn and beaten armor. His blonde hair is unkempt and raggedy. His fierce brown eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, Chad has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly, Impulsive, Disease. Bonds: Poor. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Balimaar Read, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a brown and blue robe with the hood down. He wears a broad hat to cover his moderate length auburn hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich southern family. As a young adult he joined a group advocating for an improvement in Human conditions. He has never given up on his painting dream.
Motivation: Human compassion.
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Rich. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1600 sp. Star rose quartz (70 gp). Jasper (70 gp). 3 Thunderstones. 2 Acid flasks. 3 Tanglefoot bags.
Everard Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His chestnut hair is braided into rings. This amber eyed easterner is not easily forgotten.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Everard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer, Poor. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 34000 sp.
Gerald Hayes, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He keeps his chestnut hair in a pixie cut. His gray eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of gnolls once and for all.
History: Born in the south to a Servant, Gerald learned a great deal about his father's area of expertise. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Sabotage a competitor.
Ideals: Joker. Bonds: Enemies, Job, Immigrant. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Amethyst (40 gp). Chalcedony (20 gp). Deep blue spinel (200 gp). Zircon (20 gp). 1 Masterwork Uncommon Weapon.
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